Why You Shouldn’t Move the Same Piece Twice
Tempo in the opening and why fast development wins games.
Read the guide →Pawn & Plan
Tempo in the opening and why fast development wins games.
Read the guide →Develop your pieces, control the center, and get your king safe.
Read the guide →The number-one beginner blunder and a simple routine to stop it.
Read the guide →The habits that quietly lose games, and the easy fixes for each.
Read the guide →The unwritten rules that keep games friendly, online and over the board.
Read the guide →Choosing a site, picking a time control, and what all the buttons mean.
Read the guide →What the opening, middlegame, and endgame are each for.
Read the guide →Threefold repetition and the 50-move rule, explained without jargon.
Read the guide →Checkmate, resignation, and the five different kinds of draw.
Read the guide →Piece values are a guide, not a rule; here's when they flip.
Read the guide →